ActorState enum name | axlActor | |
axlAbstractActor(axlAbstractActor *parent=0) | axlAbstractActor | |
axlActor(void) | axlActor | |
axlActorMesh(void) | axlActorMesh | protected |
computeNormals(void) | axlActorMesh | |
data(void) | axlActorMesh | virtual |
deleteObserver(void) | axlActor | |
drawAssymblyMatrix(void) | axlActor | protected |
edition enum value | axlActor | |
fields(void) | axlActor | |
getActor(void) | axlActor | |
getCellArray(void) | axlActor | |
getCellPicker() | axlActor | |
getDataSetMapper(void) | axlActor | |
getInteractor(void) | axlActor | virtual |
getMapper(void) | axlActor | |
getNormals(void) | axlActor | |
getObserver(void) | axlActor | |
getObserverData(void) | axlActor | |
getPoints(void) | axlActor | |
getPolyData(void) | axlActor | |
getState(void) | axlActor | virtual |
getUnstructuredGrid(void) | axlActor | |
getvtkVolume(void) | axlActor | |
hide(void) | axlActor | virtualslot |
hideCurrentPoint(double u, double v, dtkAbstractData *data) | axlAbstractActor | virtualslot |
identifier(void) | axlActorMesh | virtual |
isShowControlPoints(void) | axlAbstractActor | virtual |
isVisible(void) | axlActor | virtual |
moveCurrentPoint(double u, double v, dtkAbstractData *data) | axlAbstractActor | virtualslot |
New(void) | axlActorMesh | static |
NewObserver(void) | axlActor | |
onControlPointChanged(void) | axlAbstractActor | virtualslot |
onModeChanged(int state) | axlActorMesh | virtualslot |
onRemoved(void) | axlActor | virtual |
onSamplingChanged(void) | axlAbstractActor | virtualslot |
onSelectBoundaryEdge(int numEdge, int previous, int n) | axlAbstractActor | virtualslot |
onTubeFilterRadiusChanged(double radius) | axlActorMesh | virtualslot |
onUpdateGeometry() | axlActorMesh | virtualslot |
onUpdateProperty(void) | axlAbstractActor | virtualslot |
onUpdateStructure(void) | axlAbstractActor | inlinevirtualslot |
parent(void) | axlAbstractActor | virtual |
passive enum value | axlActor | |
selection enum value | axlActor | |
setActor(vtkSmartPointer< vtkActor > actor) | axlActor | |
setCellArray(vtkSmartPointer< vtkCellArray > cellArray) | axlActor | |
setCellPicker(vtkSmartPointer< vtkCellPicker > cellPicker) | axlActor | |
setColor(double red, double green, double blue) | axlActor | virtual |
setData(dtkAbstractData *data) | axlActorMesh | virtual |
setDataSetMapper(vtkSmartPointer< vtkDataSetMapper > mapper) | axlActor | |
setDisplay(bool display) | axlActor | virtual |
setInteractor(void *interactor) | axlActor | virtual |
setInterpolation(int interpolation) | axlActor | virtual |
setMapper(vtkSmartPointer< vtkPolyDataMapper > mapper) | axlActor | |
setMapperCollorArray(void) | axlAbstractActor | virtual |
setMode(int state) | axlActorMesh | virtual |
setNormals(vtkSmartPointer< vtkDoubleArray > normals) | axlActor | |
setObserver(axlActorControlPolygonObserver *observer) | axlActor | |
setObserverData(dtkAbstractData *data) | axlActor | |
setOpacity(double opacity) | axlActor | virtual |
setParent(axlAbstractActor *parent) | axlAbstractActor | virtual |
setPoints(vtkSmartPointer< vtkPoints > points) | axlActor | |
setPolyData(vtkSmartPointer< vtkPolyData > polyData) | axlActor | |
setShader(QString vsfile) | axlActor | virtual |
setShaderFromString(QString vertex_shader_source, QString fragment_shader_source) | axlActor | virtual |
axlAbstractActor::setShaderFromString(QString xmlfile) | axlAbstractActor | virtual |
setSize(double size) | axlActorMesh | virtual |
setState(int state) | axlActor | virtual |
setUnstructuredGrid(vtkSmartPointer< vtkUnstructuredGrid > unstructuredGrid) | axlActor | |
setvtkVolume(vtkSmartPointer< vtkVolume > actor) | axlActor | |
show(void) | axlActor | virtualslot |
showControlPoints(bool show) | axlAbstractActor | virtual |
showCurrentPoint(double u, double v, dtkAbstractData *data) | axlAbstractActor | virtualslot |
stateChanged(dtkAbstractData *data, int mode) | axlAbstractActor | signal |
toMesh(void) | axlAbstractActor | virtual |
update(void) | axlActor | virtualslot |
updated(void) | axlAbstractActor | signal |
vtkTypeRevisionMacro(axlActorMesh, vtkAssembly) | axlActorMesh | |
~axlAbstractActor(void) | axlAbstractActor | virtual |
~axlActor(void) | axlActor | |
~axlActorMesh(void) | axlActorMesh | protected |